Black Legend

A grim, largely mundane city is overcome by the plague and a group of condemned are sent in as a last attempt to save it. The concept for Black Legend carves out a historical fiction niche often not explored, and does a fantastic job setting up the premise and its atmosphere; unfortunately it does little…

Genshin Impact

I don’t play mobile games, not due to their quality but as Blizzard likes to point out I’m a pleb without a fancy intelligent phonicular device. Not that they sound overly appealing, an entire genre of low effort, repetitive microtransaction stores with something similar to a game hastily built around them. The simplicity of the…

Morbid: The Seven Acolytes

I always enjoy when an indie studio has an idea for a game, and they just do it. Morbid: The Seven Acolytes manages to combine lovecraftian visuals, early isometric fantasy and single player soulslike elements into a game both familiar and unique. Combat is strategic and can be as slow or fast paced as you…

Solasta: Crown of the Magister

Solasta: Crown of the Magister is a fairly average game with a few neat ideas that either make or break the game depending on your perspective. Being fifth edition Dungeons and Dragons, it feels about as simplistic and basic as one would expect, but does a good job of thematically capturing the feeling of tabletop…

The Heroic Legend of Eagarlnia

At $14.49 Canadian, and with no microtransactions, the Heroic Legend of Eagarlnia is an amazing price for a decent mobile like game on steam. Focused on grand strategy, you should start by checking out the tutorial, which gradually runs you through all the choices you can do each turn. In a simplified manner- you build…

Kingdoms of Amalur: Re-Reckoning

For everyone who saw the potential of the original Amalur release, its vast maps to explore, countless fully voiced quests, days worth of play time and versatile class and combat systems, this game is just as good as it was on the ps3. For everyone disappointed by the shoddy camera work, poor targeting, stunlock based…

Hellpoint

I’m sure there will come a point where the market is so saturated with soulslikes that they start to feel like the new ‘everything must have zombies’ fad, but we’re still in the larval state since perhaps wisely people waited for From to decide to finish Dark Souls before they all threw their hats in.…

Mortal Shell

Smart level design, beautiful scenery, tight gameplay mechanics and a consistent challenge make Mortal Shell the most polished Soulslike I have yet played. The game knows what it wants to be, and by all indications they accomplished it perfectly. While there are design decisions I do not enjoy, their intended execution is as close to…