Xuan-Yuan Sword VII

It’s here, Xuan-Yuan Sword VII at long last, and thankfully you don’t need to have played the first six to know what’s going on. At its most basic, this is a fairly generic action RPG with linear storytelling and something adjacent to skill based combat. While Sword has plenty of mediocrity about it, it still…

Crown Trick

Charming aesthetic and vibrantly cute monsters meet turn based roguelike with fairly punishing losses in Crown Trick. As with any game of its ilk, this is not for the easily frustrated, but there are many elements that combine to create an enjoyable experience. It’s quite easy to see and hear the surface value of Crown…

Empire of Angels IV

What is the purpose of Empire of Angels IV? As an overly average strategy game that accomplishes nothing and has no strategy, a fan service game that has no fan service, and an RPG where the story doesn’t match the tone; I’m still wondering that very question. In Empire of Angels IV, there is a…

Black Legend

A grim, largely mundane city is overcome by the plague and a group of condemned are sent in as a last attempt to save it. The concept for Black Legend carves out a historical fiction niche often not explored, and does a fantastic job setting up the premise and its atmosphere; unfortunately it does little…

Genshin Impact

I don’t play mobile games, not due to their quality but as Blizzard likes to point out I’m a pleb without a fancy intelligent phonicular device. Not that they sound overly appealing, an entire genre of low effort, repetitive microtransaction stores with something similar to a game hastily built around them. The simplicity of the…

Morbid: The Seven Acolytes

I always enjoy when an indie studio has an idea for a game, and they just do it. Morbid: The Seven Acolytes manages to combine lovecraftian visuals, early isometric fantasy and single player soulslike elements into a game both familiar and unique. Combat is strategic and can be as slow or fast paced as you…

Solasta: Crown of the Magister

Solasta: Crown of the Magister is a fairly average game with a few neat ideas that either make or break the game depending on your perspective. Being fifth edition Dungeons and Dragons, it feels about as simplistic and basic as one would expect, but does a good job of thematically capturing the feeling of tabletop…