Hellpoint

I’m sure there will come a point where the market is so saturated with soulslikes that they start to feel like the new ‘everything must have zombies’ fad, but we’re still in the larval state since perhaps wisely people waited for From to decide to finish Dark Souls before they all threw their hats in.…

Mortal Shell

Smart level design, beautiful scenery, tight gameplay mechanics and a consistent challenge make Mortal Shell the most polished Soulslike I have yet played. The game knows what it wants to be, and by all indications they accomplished it perfectly. While there are design decisions I do not enjoy, their intended execution is as close to…

Indivisible

Indivisible is an example of a game that attempts to revolutionize RPGs, only to be sadly hobbled by a somewhat baffling ignorance of what the drawbacks of each genre it emulates brings to the table. Right away the game is clearly beautiful to behold; mixing heavily stylized and fluid animation, vibrant colour, unique models for…

Ara Fell: Enhanced Edition

My expectation for indie titles is not to produce a triple A game, but to do what you can within your limitations. So while I cannot fault most RPG maker titles for looking and sounding the same, they feel amateurish and stale when you finally come across something that’s done everything differently. Ara Fell is…

Langrisser I & II

Simple and strategy generally aren’t two things I expect to find together, but I can’t think of another way to describe the sort of RPG that Langrisser is. The strategic breadth of the game can be figured out within a battle or two, and ganging up foes to their death works in almost every scenario.…

Bloodstained: Ritual of the Night

Symphony of the Night was the game that had everything. Quick combat, exploration, aesthetic style, RPG elements without merciless grind, and a variety of combat styles to tinker with. It is rightfully remembered as one half of the games that have an entire genre named after them, to the degree where even if you haven’t…

Warhammer Quest 2: The End Times

Sometimes, keeping it simple is best. And nothing is more simple than a turn based strategy game without strategy. Perhaps that’s being a little harsh on Warhammer Quest 2, but it’s not being inaccurate. The concept is incredibly simple- you go into dungeons, you open rooms which have enemies, you kill those enemies and then…

Trails of Cold Steel III

Contrary to popular belief with jrpg developers, pacing is important, doubly so in the first five hours of any game. I have to give them credit though, they stuffed about as much anime cliché into those first five hours as the lovechild of Naruto and Gundamball Z. Upon first impressions, I was inclined to call…